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Maddens Raiders

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KILLZONE: A Discussion of the Evolution

KILLZONE.

The mere mention of the word alone is enough to drum up more emotions and opinions depending on who hears it than that of a particular candidate's name in the current U.S. presidential election.  This is a world away from the humble beginnings of a company now called Guerilla Games, which finds their humble roots in the year 2000 as a small Dutch developer that was swallowed up by a larger Dutch conglomerate named "Lost Boys", that actually worked under that name for a short while.  Not many know that Lost Boys games released four games for the Nintendo company.  Two for the Game Boy Color and two for the Game Boy Advance. 

After a shuffling of the deck chairs in 2003, Lost Boys was split up and Guerilla Games was officially born; going to work on KILLZONE for Sony Computer Entertainment and their PS2,  and Nam '67  developing for Eidos to be played on the XBOX,  PC and also the PS2.  These titles were released in 2004 to lukewarm receptions; however I must say that I played both and was immediately attached to the KILLZONE universe.  In fact, despite the mostly malicious reviews by the big influential magazines (at the time), the game went on to enjoy a real cult following and underground fervor at the time for which a young development team could only hope to achieve, and was most likely responsible for garnering Sony's attention in a larger way which we'll discuss later.  

KILLZONE went on to sell over a million copies and enjoyed a permanent stay on the PS2's "Greatest Hits" list.  Believe it or not but KILLZONE actually went platinum in North America and the EU.  Admittedly, what made KILLZONE such a buzzkill to reviewers was Sony's own hyping of the game early on as a Halo killer, which it certainly was not.  Sony eventually tried to tone down the hype as launch of the game loomed closer, but the hype bubble was built nevertheless and it was popped faster than a funny car clutch at green light.  

Then, out of nowhere, and much to my surprise and glee, Sony swooped in and annexed the young company to make games for the PS2, PSP, and PS3 exclusively ensuring that my beloved KILLZONE would receive the funding and technical muscle needed in order to ensure great future titles.  Guerilla and Sony proved this to me right away with KILLZONE:Liberation on the PSP which was an outstanding tiotle that I find myself playing in airports and airplanes still today!  Fluid, crisp graphics, precise controls and a good story line keep me interested and wanting to play the game over and over again.   

In May 2005 at E3, Guerilla and Sony found themselves yet again in the middle of a PR firestorm behind a game named yep you guessed it,  KILLZONE.  The audience both in house, on television and via the internet were treated to a trailer of the game that was absolutely breathtaking and unlike anything we had ever seen in a game.  Well, there was a good reason for that; it wasn't in-game footage as Guerilla and Sony had asserted, but CG and the gig seemed to be up prematurely on Guerilla with the introduction of their newest installment (KZ2) and Sony's PS3. 

Guerilla and Sony suffered immensely from that little stunt at the hands of gaming pundits like Geoff Keighley,  Shane Satterfield, and various writers at Kotaku and other outlets, not to mention the waves of fanboys and haters that stood against it in one voice pronouncing that the type of tech shown would never be achieved and that Sony's PS3 was nothing more than a hype machine to go along with hyped CG trailers and well, Guerilla Games' games well on their way to the rubbish bin.

So I found myself in an anxious funk (if there is such a thing) for a couple of years wondering if the dream would ever be realized?  I still played KILLZONE 1 as much as possible at home and even hotel rooms and packed my Liberation with me wherever I went.  It's just that everyone I played with online online was wondering the same thing I was -- "what in the hell is this game really going to look like and play like -- and can it be achieved?"  We had somewhat of a vision knowing that the CG trailer,  as much as it was fake as Pam Anderson's funbags, gave Guerilla and us "fans" a glimpse at the direction [target] they were trying to take the game, and oh what a vision it was. 

Fast forward to the future, and you would have seen me go through waiting in the cold for three days during a new console launch,  a diminutive line up of titles, gripping through the controls of a well touted dragon game,  and even more and more drum beating from the Microsoft camp at how badly and miserably the PS3 was "doomed to fail". 

I'll never forget that time as a gamer; it was very easy to become jaded by all of the negative commenting, and to a degree I guess I did, but I digress.  Then came E3 July 11, 2007, quite honestly the day that changed the conversation and expectations of FPS's as we know them today.  Sure COD4 was a ton good, but KILLZONE 2 , even in it's purest homologated form, interjects something into the gaming zeitgeist that you just can't put your finger on.  

The hype is legendary, the screens and in-game footage as we all know now, are all real.  The release date has been set and the anxiousness I once had inside grows again, but for different reasons.  I know it sounds silly, but I wonder if they have managed to keep that grittiness, and that dark feeling of pure freaking war that drew so many of us to the first one?  From Templar to Sev how much has really changed I wonder.

Will the team at Guerilla remember their meager and humble start and the [reasons] that drew so many players to KILLZONE despite the hype, and what garnered it an 8.5 user review at Gamespot? Will they remember the Park, Beach, Southern Hills and Vekta from a purely MP paradise point of view, or has the largesse of this title and the aura around it managed to get in their heads, deterring them from allowing critical gameplay elements of the game to dominate like great level design and weapon elements [timed frag grenades, timed land mines and wall mines]  to thrive while focusing on newer "cutting edge" elements.   Hopefully they retained a sense of nostalgia and can find a way to marry all of these elements past and present into a cornucopia of a KILLZONE lover's dream.

Tell me what do you think?  Did many of you here on N4G play through the first KILLZONE and if so, what were your tags?  Did you enjoy the MP as much as I did which was a ton, and did you play with a clan, if so which?  What was your favourite map to play and which weapon(s) did you use most often and which weapon do you want to see the most carried over to KZ2?  I wonder if there will be a map editor and would like to know who wants to join my new KILLZONE 2 clan?  But more importantly, I wonder how many of you would like to play the campaign from a Helghan perspective?  I think that would be so cool.

Please feel free to add comments about this great series (in my opinion) as you see fit.  I'd like to see positive and thought provoking comments alike about one of my all time favourite games.  Thank you.   

  

LinuxGuru6565d ago

Very nice blog.

I'm Dutch, and I didn't know they were Dutch in origin.

Cool!

Maddens Raiders6565d ago (Edited 6565d ago )

Yes, the KILLZONE team is from the good old low lands and have managed to make their gaming countrymen very proud. There was a certain Dutchman on this site who used to demean his country by saying that no one from there has ever made a good game or ever will and that, that's not what Holland is known for.

Well, needless to say those words were spoken out of hostility, anger, and denial since Guerilla has gone on to be recognized as a premiere development house with the backing of Sony and a budget that would make most film makers envious. I won't mention any names, but will say his screen name rhymed with "the tart".

Nevermind the praise they have garnered from their peers like Insomniac on the new engine they have created that will be used in future PlayStation titles.

shadowghost7526565d ago

i enjoyed Killzone 1 alot and i am now really hyped for the seconed, i haven't yet picked up Liberation for my PSP yet but will do soon, As for the multiplayer in killzone 1 i never tryed it (as i did not have a decent internet connection at the time) but i enjoyed the offline multiplayer with AI controlled bots (which is something i hope is in Kllzone 2).

I would like to join your Killzone 2 if possible;

My PSN ID is: ShadowGhost752

And great blog

DJ6565d ago

Park, and Beach. The maps were so well-balanced for team deathmatch, and I still have fond memories of my buddies and I using our ISA grenade launchers to keep the opposing team at bay at the choke points. While the reload times were far too long (i usually got killed during reloads), the care that was put into the animation is still unmatched. While I spent more time with Halo 2 at the time, Halo felt sterile in comparison. Everything was quick and effortless, but that somehow made the world less believable. Still very fun, but nowhere near as immersive as killzone.

As I watched the new gameplay footage for Killzone 2, I immediately noticed that Guerilla had put in even more finesse and subtlety into their arm/hand animations for the player. Gamers are going to be spending all of their time looking at these specific body parts, so it makes sense that they would put such a large emphasis on it.

The reload animations for KZ 2 are glorious, but a lot faster than in the previous title. They're not lightning quick like Call of Duty, but because of this you have to consider rate of fire and be economical with your bullets. No one really talks about this, there's a lot of strategy involved in how the Killzone series handles weapon usage. But it's only apparent during really heavy encounters, such as in multiplayer or when the developers puts on the pressure during campaign.

And I actually loved playing as the helghast during multiplayer, and I can't imagine how crazy it would be to play as them during campaign. I was pissed that the Arbiter took a backseat role in Halo 3, so hopefully Guerilla has the balls to have a Helghast campaign. Maybe in Killzone 3? I seriously want to find out how the world looks from their perspective, with the goggles and such.

LinuxGuru6565d ago

Regarding the last paragraph, that would be very cool.

A helghast campaign would be very interesting indeed.

It's always fun to see things from another perspective, especially a game.

Maddens Raiders6564d ago

you bring back some great memories with that "Beach talk" lol.

I tell you what...just talking about the beach gets me excited for KILLZONE 2 and has me dying to play some old school KILLZONE. You're right with a good two man and especially three man team on the Beach that knew what they were doing, you could absolutely unleash Hell on inexperienced players. Yeah, the animation pr0n made for a more stylistic and realistic experience but it was a bit long as you say - (all of that clicking and clacking and exorbitantly long hand covorting!) but now that I think about it, it's what made KILLZONE -- KILLZONE.lol

It looks like thy have sped up and made it even more slick looking in the new one as aformentioned; I just hope they stick to all of the great animations and (((sounds))) of the weapons as they did in KILLZONE. I remember some nights I had to turn down the sound really low, because it sounded like Vietnam in my den with all of the freaking grenades, mines, heavy machine guns, and 203's going off every second!

Yup the Beach was a great, great level as was Delta Creek which was tricky, the Core Shaft which was an absolute bloodbath, and Canyon Crossing which I wish more people played -- I loved that level with the wide open, snowy terrain and terrific sniping areas. But by far my all-time favorite level was the Park Terminal or *ParkHelL* as I affectionately named it. That level kept me up for many many nights, and eventually my clan and I got so good at it that it was nearly unfair. But ther were other clans like Clerics, and GG that were just as good and made for very challenging matches. We knew every square inch of that map and where every grenade, mine, 203 and sniper position needed to be placed.

Assault mode was outstanding on this level and the Beach. I loved leading a team or just being part of a team defending generators or beachheading in trying to take down the enemie's generators -- Loads of fun that was. I hope Assault mode makes a return in a way that it was in KIILZONE.

Yes, I would also like to see a Helghan campaign to see what it would be like from their perspective as they were once men too, and have a lot to fight for since they had to set of on the "Greatest Exodus in the History all Mankind.." I want to see what happened. What made them change and become so wickedly angry at Earthmen, and want to escape. I also want to know who the "enemies at home" are that needed to be ((re-educated))?

I love this subject & I wish I had more bubbles guys. 8D

E3056564d ago

+bubbles+ to everyone in here. I love killzone and can't wait for the new game already
MR great post. It's not often I see a blog on n4g that gets me to pay attention to it. good job m8

DJ6564d ago

And yeah, having an entire game dedicated to why the Helghan are the way they are would be incredible. And yeah, that game was LOUD. There was always something crazy going on. =D

+ Show (1) more replyLast reply 6564d ago
Defectiv3_Detectiv36564d ago

Whenever you see ppl talking about KZ it seems like they are all Xbox fans trying to bring it down.Killzone has only exceeded ppls expectations by living up to the 2005 trailer, but people won't be happy until they can claim it's going to be a failure. They take the obvious comparison and assume this is going to be some kind of COD clone.

Then they go off about how bad the AI is, when everyone knows demo's usually aren't on difficult settings. (Not to mention s lot og games make CPC's more difficult w/o necessarily making them have better AI)

I really think this game has Xbox owners scared. KZ2 looks like an experience no self respecting gamer could pass up. This gives even the best shooters on PC a run for their money. Xbox, the self proclaimed king of FPS, has nothing that compares. Xbox fans are really concerned this game is going to deliver.

LinuxGuru6564d ago

I absolutely loved the first Killzone game.

I never have understood the negative reactions to it. For the system it was on, it sure did a hell of a job.

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